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Asked: May 10, 20262026-05-10T22:47:56+00:00 2026-05-10T22:47:56+00:00

i am creating a system. What i want to know is if a msg

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i am creating a system. What i want to know is if a msg is unsupported what should it do? should i throw saying unsupported msg? should i return 0 or -1? or should i set an errno (base->errno_). Some messages i wouldnt care if there was an error (such as setBorderColour). Others i would (addText or perhaps save if i create a save cmd).

I want to know what the best method is for 1) coding quickly 2) debugging 3) extending and maintenance. I may make debugging 3rd, its hard to debug ATM but thats bc there is a lot of missing code which i didnt fill in. Actual bugs arent hard to correct. Whats the best way to let the user know there is an error?

The system works something like this but not exactly the same. This is C style and mycode has a bunch of inline functions that wrap settext(const char*text){ to msg(this, esettext, text)

Base base2, base; base = get_root(); base2 = msg(base, create, BASE_TYPE); msg(base2, setText, 'my text'); const char *p = (const char *)msg(base2, getText); 
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  1. 2026-05-10T22:47:57+00:00Added an answer on May 10, 2026 at 10:47 pm

    Generally if it’s C++, prefer exceptions unless performance is critical or unless you may be running in an environment (e.g. an embedded platform) that does not support exceptions. Exceptions are by far the best choice for debugging because they are very noticeable when they occur and are ignored. Further, exceptions are self-documenting. They have their own type name and usually a contained message that explains the error. Return codes and errno require separate code definitions and some kind of out-of-band way of communicating what the codes mean in any given context (e.g. man pages, comments).

    For coding quickly, return codes are probably easier since they don’t involve potentially defining your own exception types, and often the error checking code is not as verbose as with exceptions. But of course the big risk is that it is much easier to silently ignore error return codes, leading to problems that may not be noticed until well after they occur, making debugging and maintenance a nightmare.

    Try to avoid ever using errno, since it’s very error-prone itself. It’s a global, so you never know who is resetting it, and it is most definitively not thread safe.

    Edit: I just realized you meant an errno member variable and not the C-style errno. That’s better in that it’s not global, but you still need additional constructs to make it thread safe (if your app is multi-threaded), and it retains all the problems of a return code.

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