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Home/ Questions/Q 8081465
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Editorial Team
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Editorial Team
Asked: June 5, 20262026-06-05T16:44:14+00:00 2026-06-05T16:44:14+00:00

I am creating a transparent image on iOS using Quartz. However, this image shows

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I am creating a transparent image on iOS using Quartz. However, this image shows up with the proper transparency in the Simulator, but shows a white background on a device.

Here is the code I’m using for this:

+ (UIImage *)clearRect:(CGRect)rect inImage:(UIImage *)image {
    if (UIGraphicsBeginImageContextWithOptions != NULL)
        UIGraphicsBeginImageContextWithOptions([image size], NO, 0.0);
    else
        UIGraphicsBeginImageContext([image size]);
    CGContextRef context = UIGraphicsGetCurrentContext();
    [image drawInRect:CGRectMake(0.0, 0.0, [image size].width, [image size].height)];
    CGContextClearRect(context, rect);
    UIImage *result = UIGraphicsGetImageFromCurrentImageContext();
    NSData *data= UIImagePNGRepresentation(result);
    UIImage *img = [UIImage imageWithData:data];
    UIGraphicsEndImageContext();
    return img;
}

This is what I’m seeing on the device:

White image instead of transparent

What could I be doing wrong?

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  1. Editorial Team
    Editorial Team
    2026-06-05T16:44:14+00:00Added an answer on June 5, 2026 at 4:44 pm

    Given that the code works in the simulator and not your device you may have become victim to the cruftmonster described below:

    http://weblog.bignerdranch.com/642-beware-the-cruftmonster/

    You may have some legacy files that have been removed from your Xcode project but not the application bundle on the device. Did you initially test with opaque images?

    Not sure if this is the solution, but it certainly matches the symptoms you describe.

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