I am creating an application using Python.
I first designed an API, that is working fine.
I am now designing my GUI. The GUI starts a Thread that is used to perform tasks against the API.
Up to now, I used the Observer pattern to handle communication through the different layers.
Basically, communication can be of two types (mainly):
– The GUI asking the Thread (and the API subsequently) to START/STOP
– The API giving information back to the Thread, that propagates to the GUI.
Here is a simple schema of the current architecture I am talking about.
One arrow means “notify”, basically.

My concern is that when the application Thread communicates, both the Gui and the API receive the message because they subscribed. Thing is, each message is only meant to be read by one of the two.
What I did to solve that is to send an message together with an ID. Each of the three elements have an id and they know whether the message is for them or now.
But I am not sure if this is the “correct” (understand nicest) way to do it. What if I have more parties in the future ?
I started thinking about some kind of manager handling communication, but It would then have to be at the top of the architecture, and I am not sure how to further organize it :s.
I am not asking for a complete solution, but mainly ideas or best practises by more experienced people 😉
I can keep handling multiple Observer pattern in this simple case.
But I was thinking about porting my code on a server. In this case, I am likely to have way more than one thread for the application, and handling API calls will become quite impossible.
Link to the code I am talking about :
GUI, ApplicationThread and Application API.
You want to look at notify and update methods.
Thx for any piece of advice !
One of the nice implementation of the observer pattern I’ve met is the signal/slot system in Qt. Objects have signals, and slots (which are actually methods) can be connected to signals. The connected slots are called when the signals are emitted.
It seems to me that some of your problems may stem from the fact you have single communication canal in each of your objects. This forces you to have some dispatch mechanism in every
updatemethod, and makes the code quite complex.Taking inspiration from Qt, you could have different signals for each kind of message and recipient. The code for signal would look like :
For example, the gui would have a signal
stop_signaland the thread a method to handle it :Somewhere in the initialization code, we would tie everything together :