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Home/ Questions/Q 6169419
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Editorial Team
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Editorial Team
Asked: May 23, 20262026-05-23T22:51:20+00:00 2026-05-23T22:51:20+00:00

I am creating and removing objects in an asteroid shooting game and only on

  • 0

I am creating and removing objects in an asteroid shooting game and only on some occasions it crashes and I get this error:

07-16 19:35:05.071: ERROR/AndroidRuntime(3553): FATAL EXCEPTION:
Thread-11

07-16 19:35:05.071: ERROR/AndroidRuntime(3553):
java.lang.IllegalStateException

07-16 19:35:05.071: ERROR/AndroidRuntime(3553): at
java.util.AbstractList$SimpleListIterator.remove(AbstractList.java:69)

This is the code which tests for collision between shots and asteroids:

public void shotAstrCollision(){

    asterItr = asteroids.listIterator();

    while(asterItr.hasNext()){  
        aster = asterItr.next();
        shotItr = shots.listIterator();

        while(shotItr.hasNext()){   
            shot = shotItr.next();
            float shotToAst = (float) Math.sqrt((aster.x + astW/2 - shot.x)*(aster.x + astW/2 - shot.x) + (aster.y + astH/2 - shot.y)*(aster.y + astH/2 - shot.y));
            if (shotToAst < astW/2){
                //asteroid is shot
                aster.power -= shot.power;
                shotItr.remove();
                shotCount--;
                createExplosion(aster.x + astW/2, aster.y + astH/2);
                SoundManager.playSound(1, 1);
                if (aster.power <= 0) {
                    asterItr.remove();
                    astCount--; 
                }else{
                    aster.shotColor = ASTEROID_SHOT_PAINT_FRAMES;
                }
            }   
        }   
    }

}

Do you have any idea where to look for a possible cause of this error?

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-23T22:51:20+00:00Added an answer on May 23, 2026 at 10:51 pm

    After an asteroid is shot, you need to break out of the inner loop, where you’re iterating over shots. Your code is finding that two different shots hit the same asteroid and trying to remove the same asteroid twice. This could also point to a problem with your collision detection, btw.

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