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Editorial Team
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Editorial Team
Asked: May 14, 20262026-05-14T17:09:01+00:00 2026-05-14T17:09:01+00:00

I am creating server-client application for iPhone. I want to communicate between two application

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I am creating server-client application for iPhone. I want to communicate between two application in same network.

For this functionality i am planning to use sockets. How much efficient BSD sockets to use with iphone??

Is there any option available to implement same functionality?

Thanks,

Jim.

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  1. Editorial Team
    Editorial Team
    2026-05-14T17:09:01+00:00Added an answer on May 14, 2026 at 5:09 pm

    See this thread on the iPhone Dev SDK website.

    The CF networking stuff is a bit
    confusing and hard to wrap your head
    around. But, it’s just a set of
    functions that use BSD sockets and
    integrate them with the run loop so
    you don’t have to create threads. You
    can still use BSD sockets yourself

    Basically, the thread points out multiple libraries / frameworks which integrate well with the iPhone environment, and using any of them instead of straight BSD sockets probably won’t make any significant performance difference. Unless you’re really comfortable with low level socket programming you’re probably better of with one of the libraries.

    Don’t do premature optimization – use whatever socket interface you are most comfortable with and which will help you get the job done quickly and produce clear, maintainable code.

    EDIT

    In response to Jim’s question below:

    Yes. There are a few factors that determine the system wide and per process socket limits. Take a look at this article for a discussion of these issues. iPhone and Linux are both Unix based OS’s so they probably share some of these system admin related socket limitations, but you’ll have to look up the system specific admin details.

    Second, there are limits imposed by the architecture of UDP and TCP. Basically, UDP and TCP are both limited to 2^16 listening sockets per machine IP address since a listening socket is defined by a fixed 32 bit IP address and a 16 bit Port number. However, since a connected socket is defined by the set of [ [src IP] [src Port] [dst IP] [dst Port] ] then the number of connected sockets you can theoretically have on a single machine IP is significantly higher, something like 2^64 although practically your OS would probably barf way before you hit that limit.

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