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Home/ Questions/Q 1012453
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Editorial Team
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Editorial Team
Asked: May 16, 20262026-05-16T09:56:55+00:00 2026-05-16T09:56:55+00:00

I am curious if there are defined some math methods in not managed DX

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I am curious if there are defined some math methods in not managed DX such as RotationAxis in the managed one (converts a pair of angle and vetor to a quatenion – http://msdn.microsoft.com/en-us/library/bb281652(v=VS.85).aspx).

I have realized that in managed DX You can use a lot of predefined math methods, but is it true at not managed directx also?

Okay, i know it is not difficult to implement such algorithms, but it would be good to use predefined ones.

And how can I use math methods? I could not find anithing in SDK doc or google 🙁

Sorr my for “english”, and my noobinity 🙂

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  1. Editorial Team
    Editorial Team
    2026-05-16T09:56:56+00:00Added an answer on May 16, 2026 at 9:56 am

    They’re located in the D3DX library, included in the SDK. Just include <d3dx9.h> and don’t forget to add D3dx9.lib to the linker dependencies.

    Math functions (look for D3DXQuaternion*, such as D3DXQuaternionRotationAxis which should be the function you’re looking for)

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