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Home/ Questions/Q 6171657
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Editorial Team
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Editorial Team
Asked: May 23, 20262026-05-23T23:15:20+00:00 2026-05-23T23:15:20+00:00

I am currently binding all of my C++ engine classes to python for game

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I am currently binding all of my C++ engine classes to python for game play scripting purposes.
The latest challenge is that when say you make a variable in the script a string such as

string = 'hello world'

this becomes a PyUnicodeObject. Next we want to call a function on this object in the script from a bound C side function. PrintToLog( string ), as an example lets say this c-function is as such

void PrintToLog( const char * thisString )
{
   //file IO stuff as expected
   myLog << thisString;
   //more stuff involving fileIO
}

So my binding needs to extract a char * from the PyUnicodeObject which will be passed at first by the python to my generic function handler, which in turn will extract and covert the pyobjects to the proper c-side type and pass it to my function.

The only function I can find extracts a wchar_t*… Is there anyway to get the ascii representation since we will only be using the ascii character set.

EDIT: I am using Python 3.2 where all strings are unicode

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  1. Editorial Team
    Editorial Team
    2026-05-23T23:15:22+00:00Added an answer on May 23, 2026 at 11:15 pm

    I believe the function you’re looking for is PyUnicode_AsASCIIString. This will give you a non-unicode (ASCII) python string. And then you can take the normal approach for extracting a char* from that.

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