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Home/ Questions/Q 8040699
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Editorial Team
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Editorial Team
Asked: June 5, 20262026-06-05T03:59:00+00:00 2026-06-05T03:59:00+00:00

I am currently building an Android application (a game). I have created ldpi, mdpi

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I am currently building an Android application (a game). I have created ldpi, mdpi and hdpi of all of the images (the dimensions of all of these images have been appropriately calculated).

When I test the game on my Samsung S3, the value of the below code is 2.0.

getResources().getDisplayMetrics().density;

This is correct, and all images used in the application are automatically selected from the drawable-hdpi folder.

However, when I test the application on my Google Nexus One, the above code evaluates to 1.5 (correctly), and yet images from the drawable-hdpi folder are still automatically selected.

For reference, I am loading the bitmaps in this manner:

BitmapFactory.Options bmpFactoryOptions = new BitmapFactory.Options();
bmpFactoryOptions.inScaled = false;
Bitmap exampleBitmap = BitmapFactory.decodeResource(gamePanel.getResources(), R.drawable.example, bmpFactoryOptions);

EDIT: Removing the second line still does not fix the issue.

Am I doing something wrong? If so, what? Alternatively, is there a workaround?

Many thanks in advance.

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  1. Editorial Team
    Editorial Team
    2026-06-05T03:59:02+00:00Added an answer on June 5, 2026 at 3:59 am

    The Samsung Galaxy SIII is an XHDPI device.

    The Nexus One is a HDPI device.

    Reference:

    http://blog.blundellapps.com/list-of-android-devices-with-pixel-density-buckets/

    Therefore, because you don’t have XHDPI resources, it uses the next closest for the SIII (hdpi).

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