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Home/ Questions/Q 909807
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Editorial Team
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Editorial Team
Asked: May 15, 20262026-05-15T16:56:32+00:00 2026-05-15T16:56:32+00:00

I am currently developing a C# .net xna game engine. I have been trying

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I am currently developing a C# .net xna game engine.

I have been trying to figure out a way to have an update manager / scheduler / event system. I currently am using delegates to provide a way to create dynamic scheduled tasks and events.

I have recently read that delegates can be slow. The delegates in my game are being invoked every frame and I was wondering if there can be a performance hit from that?

Update:

I also just found this Link

This is what I was worried about, and I guess there can be a way around it. Thanks for all the other information.

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  1. Editorial Team
    Editorial Team
    2026-05-15T16:56:33+00:00Added an answer on May 15, 2026 at 4:56 pm

    Don’t worry about it – delegates are slightly slower than a regular function call but unless you’re calling them several million times a second I very much doubt that you would notice.

    I’d suggest sticking with delegates unless it proves to be a bottleneck.

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