Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 8695027
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: June 13, 20262026-06-13T00:55:49+00:00 2026-06-13T00:55:49+00:00

I am currently doing a flip card effect in Cocos2D. What I am currently

  • 0

I am currently doing a flip card effect in Cocos2D. What I am currently trying to achieve is the perception of depth in my CCSprite. Now I am not looking for some all out 3D code/program or to use Cocos3D.

All I want is to do is to make the illusion that the CCSprite that is spinning to have a little bit of depth to provide more realism in my game.

Now the sprite is not spinning that fast, it is at a moderate pace and thats why I am trying to achieve this.

Does anyone know how I can go upon this?

Thanks!

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-06-13T00:55:50+00:00Added an answer on June 13, 2026 at 12:55 am

    Check code of CCTransitionFlipX and CCTransitionFlipY in cocos2d sources. They use CCOrbitCamera actions. Maybe it will be helpful to you.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I'm currently doing something like this in some code I'm working on right now:
I'm currently doing the following to compensate for boolean's not mapping well to radio
I'm currently doing some testing to determine the performance implications of including an index
I'm currently doing some oracle sql analysis and often encounter valid sql statement that
I'm currently doing some redesign of a website, basically just upgrading it to a
I'm currently doing some research for a website design company who wants me to
I'm currently doing some testing work with TOR and ran in to a small
I am currently doing some cleanup of Java projects which use Maven, and use
i'm currently doing a project related to AWS and at some point will need
Currently doing XML serialization however, it is very slow. Looking for a way to

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.