I am currently drawing single colored pixels to my texture in XNA. However, there seems to be blending occuring, as the color I draw on the screen gets blended with my background color. How can I turn this off so that the color I draw is only the color I draw?
this.spriteBatch.Draw(texture, new Rectangle(x, y, 1, 1), [My Color]);
I tried the methods above without any luck. Instead I created a 1×1 solid white pixel and used that as a base to color on. It solved the blending problem.