Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 738327
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 14, 20262026-05-14T07:49:26+00:00 2026-05-14T07:49:26+00:00

I am currently drawing single colored pixels to my texture in XNA. However, there

  • 0

I am currently drawing single colored pixels to my texture in XNA. However, there seems to be blending occuring, as the color I draw on the screen gets blended with my background color. How can I turn this off so that the color I draw is only the color I draw?

this.spriteBatch.Draw(texture, new Rectangle(x, y, 1, 1), [My Color]);
  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-14T07:49:26+00:00Added an answer on May 14, 2026 at 7:49 am

    I tried the methods above without any luck. Instead I created a 1×1 solid white pixel and used that as a base to color on. It solved the blending problem.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I am currently drawing a Bitmap to a SurfaceView using Canvas.drawBitmap() . This seems
Currently I am displaying a single frame animation in full screen on a SurfaceView
I'm currently trying to draw a quadratic surface with openGL.When using a single window,my
My team is currently limited to drawing images on an opengl 1.4 platform, which
I'm currently porting my jruby/java2d Graph Drawing/Layouting application to macruby/cocoa. Therefore I need to
Currently, I am using JHotDraw https://sourceforge.net/projects/jhotdraw/ as Figures Drawing Framework in my application. JHotDraw
I am currently writing a ruby plugin for a 3d drawing application(written in c
Currently, i'm experimenting with a very simple GUI drawing ... engine (i guess you
I have a PictureBox (WinMobile 6 WinForm) on which I draw some images. There
I have a UITableView, and currently it has a single cell in it. I

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.