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Home/ Questions/Q 8353897
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Editorial Team
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Editorial Team
Asked: June 9, 20262026-06-09T09:23:46+00:00 2026-06-09T09:23:46+00:00

I am currently in the process of converting a framework (OpenGL ES 1.1, with

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I am currently in the process of converting a framework (OpenGL ES 1.1, with extensions) to Android. Trouble is, the framework uses frame buffers, yet glDiscardFramebufferEXT returns an error that it is undefined.

My Android.mk uses -DGL_GLEXT_PROTOTYPES to get the GL extensions (anything with OES tag).

Is there a workaround for this? Or do I have to make Android specific changes here? (Or maybe I’m just missing something.)

(This framework is compatible with IOS, so I figured the GL code would be similar, if not the exact same.)

Thanks.

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  1. Editorial Team
    Editorial Team
    2026-06-09T09:23:48+00:00Added an answer on June 9, 2026 at 9:23 am

    DiscardFramebuffer is a performance hint to the OpenGL driver: it can always be trivially removed or ignored without visible impact.

    If the extension isn’t available, then you can just remove the calls.

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