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Home/ Questions/Q 6945093
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Editorial Team
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Editorial Team
Asked: May 27, 20262026-05-27T13:23:29+00:00 2026-05-27T13:23:29+00:00

I am currently in the process of creating a timer for a game but

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I am currently in the process of creating a timer for a game but am getting a little confused about the best way to represent remaining time in the form of a bar. I have my timer up and running, and I was going to use this to scale an image to represent remaining time:

Time Passed / Total Time = Percentage Time Elapsed (x100 would be PTE but it’s easier without)
Image Width = (1 – PTE) * StartImageWidth

I can’t find any easy way of scaling an image in this format as the width param seems to be read only, and if I’m not mistaken the scaling functions are 4.x and later? So does anyone know the best way to do this?

Thanks,
Elliott

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  1. Editorial Team
    Editorial Team
    2026-05-27T13:23:30+00:00Added an answer on May 27, 2026 at 1:23 pm

    Try converting your bar image to a stretchableImage. I do something similar to this, but updating the time of day. Here’s my code:

    UIImage *dayPassed = [UIImage imageNamed:@"dayPassedSmall.png"];
    UIImage *passed = [dayPassed stretchableImageWithLeftCapWidth:20.0 topCapHeight:0.0];
    
    UIImageView *dayPassedView = [[[UIImageView alloc] initWithFrame:dayFrame] autorelease];
    dayPassedView.image = passed;
    [self.view addSubview:dayPassedView];
    

    Then you can adjust the width later using:

    CGRect imageFrame = dayPassedView.frame;
    double relWidth = (1-PTE)*width;
    imageFrame.size.width = relWidth;
    dayPassedView.frame = imageFrame;
    

    if you want to animate the change from the old frame to the new one, you can, but I think the main thing is the image has to be stretchable.

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