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Editorial Team
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Editorial Team
Asked: May 11, 20262026-05-11T22:20:47+00:00 2026-05-11T22:20:47+00:00

I am currently in the process of porting game code from PC to flash,

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I am currently in the process of porting game code from PC to flash, and it was done in C.
There are many extern variables and functions, and they are all spanned across multiple files.

Is there an easy way to keep the filenames as it is (just replacing .C with .as), but putting them all into a single class called Externals?

If I put all these code into a single Externals.as, its going to be very large, and hard to maintain from a programmer’s point of view.
I would like to know if it can be split into the below

Externals1.as

Externals2.as

and still be able to be called from other locations as
Externals::Function(…)

Assuming the class is called Externals.

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  1. Editorial Team
    Editorial Team
    2026-05-11T22:20:47+00:00Added an answer on May 11, 2026 at 10:20 pm

    You could do a single class and then have it have include statements in it (those still work, even inline).

    Another option you may want to look at it is Adobe Alchemy. It’s a tool chain that let’s you compile C/C++ into SWCs. I worked with it prior to release and it’s pretty damn powerful. You do have some overhead (approx 250k built-in, since it needs to emulate a bunch of different POSIX libraries and doesn’t yet cull out what it doesn’t need), but it runs very fast and if you’re familiar with the standard Unix C/C++ toolchain, pretty easy to work with as well.

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