Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 6921403
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 27, 20262026-05-27T10:16:20+00:00 2026-05-27T10:16:20+00:00

I am currently making a game for the iPad and iPhone using cocos2d, Box2D

  • 0

I am currently making a game for the iPad and iPhone using cocos2d, Box2D and Objective-C.

A lot of stuff is happening every update, and a lot has to be resolved.

I recently refactored a lot of my code to several small methods, instead of having hundreds of lines of code inside the same method.

Is there any performance loss doing this?
Will fewer method calls increase performance?

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-27T10:16:21+00:00Added an answer on May 27, 2026 at 10:16 am

    Each function call results in a constant-time (O(1)) delay because of the stack frame adjustments and branching. However, you won’t feel that delay unless the calls are made inside a time-critical loop a million times.

    The best approach would be, I think, writing the cleanest code possible and then optimizing it — with the help of a profiler — as needed.

    You may also want to check out this answer: https://stackoverflow.com/a/4816703/252687 Inline functions may reduce the aforementioned overhead a bit without compromising the modularity.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I am currently making a game for the iphone using cocos2d. The game runs
I'm making an iphone game, currently using openAL for SFX, we want to keep
I'm currently making an iPhone app that has PDF viewing a crucial part of
I am currently in the process of making a snake game using VB.NET... I
Currently I am using the Box2D physics engine in a game of mine -
Currently I am making a game for iPhone, and want each level to be
I am currently making an Jeopardy game on the topic of HTML using jQuery.
I'm currently making an iphone web app based on Google App Engine (python). I
I'm currently making a game in XNA4 for Windows phone 7, and I'd like
I am currently making a fullscreen game and I want to be able to

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.