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Home/ Questions/Q 3402810
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Editorial Team
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Editorial Team
Asked: May 18, 20262026-05-18T05:11:01+00:00 2026-05-18T05:11:01+00:00

I am currently messing with C# XNA 4.0, but I am having some problems

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I am currently messing with C# XNA 4.0, but I am having some problems assigning a Texture2D to an existing Texture2D.
An example of the code shown below:

    protected override void LoadContent()
    {
        spriteBatch = new SpriteBatch(GraphicsDevice);

        texDisc48 = Content.Load<Texture2D>("textures/disc_24");
        texDisc48 = Content.Load<Texture2D>("textures/disc_48");
        texDisc96 = Content.Load<Texture2D>("textures/disc_96");
    } 
// Random place in the code
texCurrentDisc = texDisc96;

But when I am trying to use the texCurrentDisc in etc Draw, I get the following error:
This method does not accept null for this parameter.
Parameter name: texture
.
The texCurrentDisc is just initalized as: Texture2D texCurrentDisc;

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-18T05:11:01+00:00Added an answer on May 18, 2026 at 5:11 am

    It was simply a mistake in the code, with the texture got initialized too late, before it should draw it.

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