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Home/ Questions/Q 8473503
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Editorial Team
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Editorial Team
Asked: June 10, 20262026-06-10T17:22:10+00:00 2026-06-10T17:22:10+00:00

I am currently trying to get an instance of the WebGL context in HaxeJS

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I am currently trying to get an instance of the WebGL context in HaxeJS using FlashDevelop. I would like to use the stdjs library.

I have imported the dependencies using haxelib with:

haxelib git xirsys_stdjs https://github.com/xirsys/stdjs.git haxelib

I tested its availability with:

haxelib list

I then added it to the library section in FlashDevelop – see pic

enter image description here

**I have included the the library in the classpaths (I really don’t know if I should, but without it, compile won’t even take place) – See pic **

enter image description here

I’ve then taken the WebGL specific code from the following github repo:
https://github.com/mikecann/WebGLTerrainicles/blob/master/src/Main.hx

When I try to compile the project, it opens up my browser as expected, however, in the console there is an issue as there are missing libraries:

enter image description here

Obviously I’m missing something here (perhaps in the import process?) – I’ve looked but can’t find much information on getting WebGL working for Haxe with the stdjs externs etc using FlashDevelop and any help would be great.

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  1. Editorial Team
    Editorial Team
    2026-06-10T17:22:11+00:00Added an answer on June 10, 2026 at 5:22 pm

    Looks like there is a problem with xirsys_stdjs lib.

    The reference project you link to is using only one file called Html5Dom.hx (originally from Jeash project) to define the HTML5/webgl API. You don’t need xirsys_stdjs if you reuse this file.

    While you’re at it, mikecann’s project seems to include a lot of basic classes to get started writing webgl in haxe.

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