I am currently trying to learn C++11 and its fancy features. To be specific I am searching for high efficiency genericity. So I happily wrote a program in C++11 to sort lines of an input file to test my fresh skills. Because of inlining and nice features of C++ compilers I expected high performance on this small example. To get a hint at how fast was my program I hacked exactly the same program in C using the qsort function, since it is raw C no inlining is performed on this function and my comparison function is called with an indirection and needs to do two indirections to access char * pointers representing strings.
The facts
Yet, I was very surprised by the results, C seems 4 times faster than C++. On a 8Mb file, I get the following results:
$ g++ -O3 -std=c++11 -o sort sort.C
$ time ./sort < huge > /dev/null
real 0m0.415s
user 0m0.397s
sys 0m0.013s
$ cc -O3 -Wall -o sortc sort.c
$ time ./sortc < huge > /dev/null
real 0m0.104s
user 0m0.097s
sys 0m0.010s
$ wc -l huge
140190 huge
Note that I tried to be as fair as possible, compilation options are the same and my C program (dumped later) behave the same way as the C++ one: no limit on the size of the input lines and no limit on the number of input lines.
I also noticed that while my C program calls malloc almost once for each input line, the C++ program has a ratio of 10 allocations per input line!
The code
Here are the two programs I used to make my comparison.
#include <iostream>
#include <string>
#include <vector>
#include <algorithm>
#include <memory>
int main () {
typedef std::vector<std::string> svec;
svec a;
std::string s;
for (;;) {
getline(std::cin, s);
if (std::cin.eof()) {
if (s != "")
a.push_back(std::move(s));
break;
}
a.push_back(std::move(s));
}
std::sort(a.begin(), a.end());
for (std::string &s : a) {
std::cout << s << "\n";
}
}
And my much more verbose C version.
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#define BUFSZ 100
size_t getl(char **line, size_t len) {
char buf[BUFSZ];
size_t i, n;
for (i=0; i<BUFSZ; i++) {
int c = getchar();
if (c == EOF || c == '\n') {
*line = malloc(len+i+1);
memcpy(&(*line)[len], buf, i);
(*line)[len+i] = 0;
return i;
}
buf[i] = c;
}
n = getl(line, len+i);
memcpy(&(*line)[len], buf, i);
return i+n;
}
#define ARRAYSZ 30
struct Array {
char **lv;
size_t li, lc;
};
void addline(struct Array *a, char *line) {
if (a->li == a->lc) {
a->lc *= 2;
a->lv = realloc(a->lv, a->lc * sizeof *a->lv);
}
a->lv[a->li++] = line;
}
int cmp(const void *a, const void *b) {
return strcmp(*(const char **)a, *(const char **)b);
}
int main(void) {
char *line;
struct Array a;
size_t i;
a.li = 0;
a.lc = ARRAYSZ;
a.lv = malloc(a.lc * sizeof *a.lv);
for (;;) {
getl(&line, 0);
if (feof(stdin)) {
if (line[0] != 0)
addline(&a, line);
else
free(line);
break;
}
addline(&a, line);
}
qsort(a.lv, a.li, sizeof *a.lv, cmp);
for (i=0; i<a.li; i++) {
printf("%s\n", a.lv[i]);
free(a.lv[i]);
}
free(a.lv);
return 0;
}
Question
Could someone tell me where my C++ program must be changed (without becoming plain C) to be faster? I tried to stay very idiomatic, is it a good way to hack in C++ or should I tend to write C-like code when I want high performance? Why is the C++ program allocating that much on the heap, how can I reduce this?
Edits
By popular demand I display the results of the profiling of my C++ program.
Here is the funny output of the profiler for my C++ program (first two lines):
Each sample counts as 0.01 seconds.
% cumulative self self total
time seconds seconds calls ms/call ms/call name
40.03 0.02 0.02 1198484 0.00 0.00 __gnu_cxx::__normal_iterator<std::string*, std::vector<std::string, std::allocator<std::string> > >::operator--()
30.02 0.04 0.02 2206802 0.00 0.00 bool std::operator< <char, std::char_traits<char>, std::allocator<char> >(std::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, std::basic_string<char, std::char_traits<char>, std::allocator<char> > const&)
As I read it, it seems that allocation is not the only reason.
The cause is in c++ std io synchronization. The following code:
gives
The C-version gives this:
Edit: As RiaD correct mentioned
sync_with_stdioof course is static function, so it enough to call the function once for all std io streams.