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Home/ Questions/Q 6609487
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Editorial Team
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Editorial Team
Asked: May 25, 20262026-05-25T19:43:26+00:00 2026-05-25T19:43:26+00:00

I am currently using glew to detect some GPU features of the bound openGL

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I am currently using glew to detect some GPU features of the bound openGL context.

Imagine a texture class where I want to use the openGL 3.0 enums if available and fallback to extensions if opengl 3.0 is not in place but the extension is i.e:

uint32 chooseGlInternalFormat(uint32 _pixelType, uint32 _pixelFormat)
{
    uint32 ret;
    //...
    if(GLEW_EXT_texture_integer || GLEW_VERSION_3_0)
    {
        bool bUseExt = !GLEW_VERSION_3_0; //if only the extension is available but not gl 3.0, fallback
        ret = bUseIntEXT ? GL_LUMINANCE8UI_EXT : GL_R8UI;
    }
    //...
}

obviously this causes a compile time error since GL_R8UI won’t exist if opengl 3.0 is not supported.- What is the common way to solve this?

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-25T19:43:27+00:00Added an answer on May 25, 2026 at 7:43 pm

    Some larger applications take the newest enum specification and add their own enums based on it. If you only need it this one time you can just define your own enum for this single case.

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