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Home/ Questions/Q 7985323
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Editorial Team
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Editorial Team
Asked: June 4, 20262026-06-04T11:31:14+00:00 2026-06-04T11:31:14+00:00

I am currently using the CCScrollLayer (in the cocos2d extension classes) class to implement

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I am currently using the CCScrollLayer (in the cocos2d extension classes) class to implement a menu system. It’s working great but I would like to have other buttons on the screen and the scrollable area is the entire screen by default.

I tried messing with content size but no dice. After doing some reading, I found that the content size is set to the screen size per CCLayers behavior. A user suggested wrapping it in a CCNode and scaling, but this did not help.

Any suggestions or sample code? I’d have to think this should be possible.

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  1. Editorial Team
    Editorial Team
    2026-06-04T11:31:16+00:00Added an answer on June 4, 2026 at 11:31 am

    Thanks everyone for the help, unfortunately it seems you cannot change the size of a CCLayer (or the contentSize has no effect on touch events) without basically rewriting a lot of code.

    However, I found a workaround that seems to be working. In the ccTouch events began and moved, I check my desired bounds after converting my UITouch to cocos2D space. If they are not in the my bounds I return, and in the case of move I manually call TouchEnded. TouchEnded also checks the initial touched point, and if it is was out of bounds it ignores it.

    Things seems to be working as desired. I will post more information if I find it. Thanks again everyone.

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