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Home/ Questions/Q 7952837
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Editorial Team
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Editorial Team
Asked: June 4, 20262026-06-04T02:58:51+00:00 2026-06-04T02:58:51+00:00

I am currently using this code for 2D Collision Detection in my Space Invaders

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I am currently using this code for 2D Collision Detection in my Space Invaders like game :

for(byte k = 0; k < enemies.length; k++) {
    if(shot.x < enemies[k].getTexture().getImageWidth() && shot.x  > enemies[k].pos.x) {
            if(shot.y - 1.2f * frameCount < enemies[k].pos.y && shot.y - 1.2f * frameCount > Main.enemies[k].pos.y - enemies[k].getTexture().getTextureHeight()) {
                    Main.enemies[k].hit = true;
            }
    }
}

However, there is one major flaw in this type of collision detection; I can only detect collisions coming form below. Why is this?

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-06-04T02:58:53+00:00Added an answer on June 4, 2026 at 2:58 am

    The reason you are only getting collisions from the bottom is that
    your bounds checking has some errors.
    Below I have given a fixed and slightly clearer version,
    and I assume that shotWidth and shotHeight can be calculated.
    (I have left out the part regarding frameCount, but it should
    be possible to edit it in again if needed).

    final int shotX = shot.x;
    final int shotY = shot.y;
    final int shotWidth = ?
    final int shotHeight = ?
    for(byte k = 0; k < enemies.length; k++) {
        final int enemyX = enemies[k].pos.x;
        final int enemyY = enemies[k].pos.y;
        final int enemyWidth = enemies[k].getTexture().getImageWidth();
        final int enemyHeight = enemies[k].getTexture().getImageHeight();
    
        if(     shotX < enemyX + enemyWidth &&
                shotX + shotWidth < enemyX &&
    
                shotY < enemyY + enemyHeight &&
                shotY + shotHeight < enemyY) {
    
            Main.enemies[k].hit = true;
        }
    }
    
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