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Home/ Questions/Q 778283
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Editorial Team
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Editorial Team
Asked: May 14, 20262026-05-14T19:44:24+00:00 2026-05-14T19:44:24+00:00

I am currently working directly with Cocoa for the first time to built a

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I am currently working directly with Cocoa for the first time to built a screen saver. Now I came across a problem when trying to load resources from within the .saver bundle. I basically have a small C++ wrapper class to load .exr files using freeImage. This works as long as I use absoulte paths, but that’s not very useful, is it? So, basically, I tried everything: putting the .exr file at the level of the .saver bundle itself, inside the bundles Resources folder, and so on.

Then I simply tried to load the .exr like this, but without success:

particleTex = [self loadExrTexture:@"ball.exr"];

I also tried making it go to the .saver bundles location like this:

particleTex = [self loadExrTexture:@"../../../ball.exr"];

…to maybe load the .exr from that location, but without success.

I then came across this:

NSString * path = [[NSBundle mainBundle] pathForResource:@"ball" ofType:@"exr"];
const char * pChar = [path UTF8String];

…which seems to be a common way to find resources in Cocoa, but for some reason it’s empty in my case. Any ideas about that?
I really tried out anything that came to my mind without success so I would be glad about some input!

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  1. Editorial Team
    Editorial Team
    2026-05-14T19:44:25+00:00Added an answer on May 14, 2026 at 7:44 pm

    You should use NSBundle bundleWithIdentifier: instead of mainBundle to get a reference to your screen saver bundle.

    From the discussion section:

    This method is typically used by
    frameworks and plug-ins to locate
    their own bundle at runtime. This
    method may be somewhat more efficient
    than trying to locate the bundle using
    the bundleForClass: method.

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