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Home/ Questions/Q 6684021
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Editorial Team
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Editorial Team
Asked: May 26, 20262026-05-26T04:53:25+00:00 2026-05-26T04:53:25+00:00

i am currently working on an iOS project which makes good progress, but the

  • 0

i am currently working on an iOS project which makes good progress, but the whole memory thing
on iOS is not working properly.

The iphone camera records a a stream. I have a capture method which is executed via a queue.
The camer image is converted to greyscale. It works well but after a while gives some
memory warning and closes the app, because its out of memory.

I have spotted the error source to here

CGColorSpaceRef colorSpaceGray = CGColorSpaceCreateDeviceGray();
CGContextRef newContextGray = CGBitmapContextCreate(baseAddressGray, width, height, 8, width, colorSpaceGray, kCGImageAlphaNone);

CGImageRef GrayImage = CGBitmapContextCreateImage(newContextGray);


UIImage *img= [UIImage imageWithCGImage:GrayImage scale:1.0 orientation:UIImageOrientationRight];
[self.imageView performSelectorOnMainThread:@selector(setImage:) withObject:img waitUntilDone:NO];



free(baseAddressGray);
CGColorSpaceRelease(colorSpaceGray);
CGContextRelease(newContextGray);


CVPixelBufferUnlockBaseAddress(imageBuffer,0);

All lies inside an autorelease pool which is drained afterwards.
The line which is th source for the crash is

CGContextRef newContextGray = CGBitmapContextCreate(baseAddressGray, width, height, 8, width, colorSpaceGray, kCGImageAlphaNone);

From my understanding there should be no memory problem here, because

CGColorSpaceRelease(colorSpaceGray);
CGContextRelease(newContextGray);

are released.

What am i doing wrong here, or what is missing?

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  1. Editorial Team
    Editorial Team
    2026-05-26T04:53:26+00:00Added an answer on May 26, 2026 at 4:53 am

    You are not releasing GrayImage in line 4 of your code sample.

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