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Home/ Questions/Q 611699
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Editorial Team
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Editorial Team
Asked: May 13, 20262026-05-13T17:48:45+00:00 2026-05-13T17:48:45+00:00

I am currently writing a resource manager for my game. This is basically a

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I am currently writing a resource manager for my game. This is basically a class that will handle all kinds of other objects of different types, and each object is referred to by name (a System.String). Now this is my current implementation, but since I am using a dictionary of objects I will still need to cast every object. Is there a way to use Generics in this case? I’m not very strong on those, I tried reading up on them and it just ended up confusing me more.

public static class ResourceManager
{
    public static Dictionary<string, object> Resources { get; private set; }

    public static void LoadResources()
    {
        Resources = new Dictionary<string, object>();

        //Sample resource loading code
        Resources.Add("number", 3);
        Resources.Add("string", "bleh");

        Console.Log("Loaded " + Resources.Count + " resources.");
    }
}
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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-13T17:48:46+00:00Added an answer on May 13, 2026 at 5:48 pm

    Is there a need to only have one set of resources, or can you have one for each type of resource?

    public class ResourceMap<T> extends Dictionary<string, T> { }
    
    public static class ResourceManager
    {
        public static ResourceMap<Font> Fonts { get; private set; }
        public static ResourceMap<Image> Images { get; private set; }
        public static ResourceMap<Sound> Sounds { get; private set; }
    
        public static void LoadResources()
        {
            Fonts = new ResourceMap<Font>();
            Images = new ResourceMap<Image>();
            Sounds = new ResourceMap<Sound>();
    
            Fonts.Add("Helvetica", new Font("Helvetica", 12, FontStyle.Regular));
            Images.Add("Example", Image.FromFile("example.png"));
        }
    }
    
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