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Home/ Questions/Q 6117085
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Editorial Team
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Editorial Team
Asked: May 23, 20262026-05-23T15:16:48+00:00 2026-05-23T15:16:48+00:00

I am designing a game where user and computer play in alternate turns(like chess).

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I am designing a game where user and computer play in alternate turns(like chess).
I have 30 imageviews in my application. In this game user clicks on one imageview and then on another empty imageview to play/make his move (as in chess where user clicks on one pawn and then on the location where he wants to move the pawn).

In my app, when the computer makes his move, it’s very difficult for the user to notice which pawn has moved and to where (because unlike chess a player’s pawns are all identical here).

So I want to include a graphic (or whatever you call it) which draws a line from the source imageview to the destination imageview, whenever the computer plays.

So how do I go about doing this?

I have read all (translate, rotate, scale, alpha, framebyframe animations), but I felt nothing suits my need.

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  1. Editorial Team
    Editorial Team
    2026-05-23T15:16:49+00:00Added an answer on May 23, 2026 at 3:16 pm

    Why don’t you animate the pawn and make the speed configurable?

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