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Home/ Questions/Q 562591
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Editorial Team
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Editorial Team
Asked: May 13, 20262026-05-13T12:34:14+00:00 2026-05-13T12:34:14+00:00

I am designing a web site in which users solve puzzles as quickly as

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I am designing a web site in which users solve puzzles as quickly as they can. JavaScript is used to time each puzzle, and the number of milliseconds is sent to the server via AJAX when the puzzle is completed. How can I ensure that the time received by the server was not forged by the user?

I don’t think a session-based authenticity token (the kind used for forms in Rails) is sufficient because I need to authenticate the source of a value, not just the legitimacy of the request.

Is there a way to cryptographically sign the request? I can’t think of anything that couldn’t be duplicated by a hacker. Is any JavaScript, by its exposed, client-side nature, subject to tampering? Am I going to have to use something that gets compiled, like Flash? (Yikes.) Or is there some way to hide a secret key? Or something else I haven’t thought of?

Update: To clarify, I don’t want to penalize people with slow network connections (and network speed should be considered inconsistent), so the timing needs to be 100% client-side (the timer starts only when we know the user can see the puzzle). Also, there is money involved so no amount of “trusting the user” is acceptable.

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  1. Editorial Team
    Editorial Team
    2026-05-13T12:34:15+00:00Added an answer on May 13, 2026 at 12:34 pm

    This approach obviously makes assumptions and is not invincible. All calculations are done on the client, and the server does some background checks to find out if the request could have been forged. Like any other client-based approach, this is not deterministic but makes it very hard for a lying client.

    The main assumption is that long-lived HTTP connections are much faster for transmitting data, even negligible in some cases depending on the application context. It is used in most online trading systems as stock prices can change multiple times within a second, and this is the fastest way to transmit current price to users. You can read up more about HTTP Streaming or Comet here.

    Start by creating a full-duplex ajax connection between the client and server. The server has a dedicated line to talk to the client, and the client can obviously talk to the server. The server sends the puzzle, and other messages to the client on this dedicated line. The client is supposed to confirm the receipt of each message to the server along with its local timestamp.

    On the server generate random tokens (could be just distinct integers) after the puzzle has been sent, record the time when each token was generated, and pass it over to the client. The client sees the message, and is supposed to immediately relay this token back along with it’s local time of receipt. To make it unpredictable for the client, generate these server tokens at random intervals, say between 1 and n ms.

    There would be three types of messages that the client sends to the server:

    PUZZLE_RECEIVED
    TOKEN_RECEIVED
    PUZZLE_COMPLETED
    

    And two types of messages that the server sends to the client:

    PUZZLE_SENT
    TOKEN_SENT
    

    There could be a lot of time variation in the messages send from the client to the server, but much lesser in the other direction (and that’s a very fair assumption, hey – we have to start somewhere).

    Now when the server receives a receipt to a message it sent, record the client time contained in that message. Since the token was also relayed back in this message, we can match it with the corresponding token on the server. At the end of the puzzle, the client sends a PUZZLE_COMPLETED message with local time to the server. The time to complete the puzzle would be:

    PUZZLE_COMPLETED.time - PUZZLE_RECEIVED.time
    

    Then double check by calculating the time difference in each message’s sent vs received times.

    PUZZLE_RECEIVED.time - PUZZLE_SENT.time
    TOKEN_RECEIVED.time - TOKEN_SENT.time
    

    A high variance in these times implies that the response could have been forged. Besides simple variance, there is lots of statistical analysis you can do on this data to look for odd patterns.

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