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Editorial Team
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Editorial Team
Asked: June 3, 20262026-06-03T17:19:12+00:00 2026-06-03T17:19:12+00:00

I am developing a first person shooter in Java and I want to implement

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I am developing a first person shooter in Java and I want to implement controls in which movement of the mouse rotates the player. However in Java, I can only get mouse coordinates by using MouseListener events, so the coordinates will stop changing once the mouse cursor leaves the monitor edge and I will be unable to turn the player’s view.

Any tips/suggestions on how to do that? Thanks.

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  1. Editorial Team
    Editorial Team
    2026-06-03T17:19:14+00:00Added an answer on June 3, 2026 at 5:19 pm

    In some games, on every mouse movement event the cursor is moved back to the middle of the screen, and the view moves with the corresponding magnitude and direction of the mouse event. You can get that vector by calculating the offset of the cursor position to the center of the screen prior to centering the cursor. To move the cursor back to the center of the screen you can try using the java.awt.Robot class.

    Since you’re building a first person shooter, you’ll probably want to hide the center locked cursor, and draw your own crosshair where the player is intending to aim. That will also involve keeping track of where the cursor should be based on the running total of previous mouse movement events.

    If you want to achieve behaviour where the view will continue moving relative to the starting position of the mouse (even once the mouse has stopped moving), you could keep a moving sum of all the previous mouse movement vectors, and move the view correspondingly once every frame. However, this probably applies more to something like a flight simulator than a first person shooter.

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