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Editorial Team
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Editorial Team
Asked: June 6, 20262026-06-06T13:35:15+00:00 2026-06-06T13:35:15+00:00

I am developing a game for android with opengl2 es i i want a

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I am developing a game for android with opengl2 es i i want a effect like this:
https://lh6.ggpht.com/RF0R32tKjDhQcjNTtW51xd-giuXp-FlsDJaqscilDetI7cMpNQwUDjCryT2qyyBzT6PZ

I supposse that the light is done with normal mapping(am i right?)

but I suposse to that there is some type of distorsion on the behing texture, to simulate de waves.

Which math function could I use to simulate the noise that appears in the image?

thanks

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  1. Editorial Team
    Editorial Team
    2026-06-06T13:35:16+00:00Added an answer on June 6, 2026 at 1:35 pm

    Yes, use a normal map. To make the effect more convincing use multiple normal maps (two or three) that translate in different directions at different speeds. Use Google to find some normal maps that simulate water.

    You don’t need a mathematical function to simulate the distortion. The refractive and reflective distortion is computed very simply from the normal maps.

    Below PowerVR’s description and implementation of a water effect.
    http://www.imgtec.com/powervr/insider/docs/POWERVR.Shader%20Based%20Water%20Effects.1.0.14.OGLES2External.pdf

    Below is an NVIDIA article about achieving refraction. This is geared towards DirectX, but the high level explanation is very good. Read the section about water.
    http://http.developer.nvidia.com/GPUGems2/gpugems2_chapter19.html

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