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Editorial Team
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Editorial Team
Asked: May 14, 20262026-05-14T08:54:22+00:00 2026-05-14T08:54:22+00:00

I am developing a game in VB6 (plz don’t ask me why :) ).

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I am developing a game in VB6 (plz don’t ask me why 🙂 ).
The storyboard is ready and a rough implementation is underway.

I am following a “pure-software-rendering” approach. (i.e. no DirectX, no openGL etc.)

Amongst many others, the following “serious” problems exist:

  • 2D alpha transparency reqd. to implement overlays.

  • Parallax implementation to give depth-of-field illusion.

  • Capturing mouse-scroll events globally (as in FPS-es; mapping them to changing weapon).

  • Async sound play with absolute “near-zero-lag”.


Any ideas anyone. Please suggest any well documented library/ocx or sample-code.
Plz do suggest solutions with good performance and as little overhead as possible.

Also, anyone who has developed any games,
and would be open to sharing her/his code would be highly appreciated.
(any well-acknowledged VB games whose source-code i can study??)


UPDATE: Here is a screen shot of GearHead Garage.
This picture ought to describe what i was attempting in words above… 🙂

alt text
(source: softwarepod.com)

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  1. Editorial Team
    Editorial Team
    2026-05-14T08:54:22+00:00Added an answer on May 14, 2026 at 8:54 am

    You may want to check out the Game Programming Wiki — it used to be “Lucky’s VB Game Site” (and we’re talking a LONG time ago) but all of the content (VB5/6 centric) moved to the Wiki with the addition of other languages.

    It appears that much of the legacy VB6 content is still available on the site.

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