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Home/ Questions/Q 7621691
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Editorial Team
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Editorial Team
Asked: May 31, 20262026-05-31T04:15:30+00:00 2026-05-31T04:15:30+00:00

I am developing a game in which creatures are crossing a road and may

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I am developing a game in which creatures are crossing a road and may occasionally get “splatted” by a passing car. I am continuously displaying the frame rate on screen. When the game starts the frame rate is typically 20-25fps, but when my creatures get splatted and their bitmaps swap to their splatted state, the frame rate plummets down to around 4 per second. This is strange as the “splatted” bitmaps I’m drawing are smaller than the bitmaps for my creatures in their alive state.

The problem could, I guess, be all sorts of things – for example there are assorted routines in the update_game_physics() code that behave differently. But my question is – how could I diagnose the cause? Are their tools or techniques that could help?

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  1. Editorial Team
    Editorial Team
    2026-05-31T04:15:31+00:00Added an answer on May 31, 2026 at 4:15 am

    Yes, profilers are tools that can help you for that.
    This question provides a list of some profilers

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