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Home/ Questions/Q 9000927
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Editorial Team
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Editorial Team
Asked: June 16, 20262026-06-16T00:22:15+00:00 2026-06-16T00:22:15+00:00

I am developing a game that uses a massive amount of textures. Therefore I

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I am developing a game that uses a massive amount of textures. Therefore I need to correctly unload textures when they are no longer used.

What is the corrrect way to unload textures (also vertex buffers, shaders, and other graphic resources)

I have heard that calling Dispose() is not the correct way to do so.

All textures are loaded via Texture2D.FromStream so I don’t use ContentManager at all.

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  1. Editorial Team
    Editorial Team
    2026-06-16T00:22:16+00:00Added an answer on June 16, 2026 at 12:22 am

    You should unload content that a ContentManager has loaded by using ContentManager.Unload().

    Textures and some other resources that you create yourself without going through ContentManager should be disposed (using Dispose()) in the Game.UnloadContent function.

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