I am developing a game that uses the gyroscope to keep enemies in relatively the same place, with the following code:
if([motionManager isGyroAvailable])
{
[motionManager setGyroUpdateInterval:0.05];
[motionManager startGyroUpdatesToQueue:[NSOperationQueue mainQueue]
withHandler:^(CMGyroData *gyroData, NSError *error)
{
valueX3 = gyroData.rotationRate.y* 50;
valueY3 = gyroData.rotationRate.x* 50;
int newX3 = (int)(enemyufoG.center.x +valueY3);
int newY3 = (int)(enemyufoG.center.y -valueX3);
CGPoint newCenter2 = CGPointMake(newX3, newY3);
enemyufoG.center = newCenter2;
valueX2 = gyroData.rotationRate.y* 50;
valueY2 = gyroData.rotationRate.x* 50;
int newX2 = (int)(enemyufoR.center.x +valueY2);
int newY2 = (int)(enemyufoR.center.y -valueX2);
CGPoint newCenter = CGPointMake(newX2, newY2);
enemyufoR.center = newCenter;
valueX = gyroData.rotationRate.y* 50;
valueY = gyroData.rotationRate.x* 50;
int newX = (int)(enemyAlien.center.x +valueY);
int newY = (int)(enemyAlien.center.y -valueX);
CGPoint newCenter3 = CGPointMake(newX, newY);
enemyAlien.center = newCenter3;
}];
}
Once you shoot an enemy that is in the crosshairs of the gun, it hides the UIImageView, then uses NSTimer to call a different method that shows it again. I would like to have the enemies reappear in random positions on the screen.
CGPoint pos = enemyAlien.center;
if ((pos.x > 254) && (pos.x < 304) && (pos.y > 140) && (pos.y < 160 && _ammoCount != 0))
{
enemyAlien.hidden = YES;
[dangerBar setProgress:dangerBar.progress-0.10];
_killCount = _killCount+3;
[killCountField setText: [NSString stringWithFormat:@"%d", _killCount]];
timer = [NSTimer scheduledTimerWithTimeInterval: 4.0
target: self
selector: @selector(showAlien)
userInfo: nil
repeats: NO];
}
- (void) showAlien {
enemyAlien.hidden = NO;
}
When I try and use enemyAlien.center = enemyAlien.center + arc4random()%100; above enemyAlien.hidden = NO, I get the following error:
'Invalid operands to binary expression ('CGPoint (aka 'struct CGPoint') and 'unsigned int').
You’re trying to add an integer to a cgpoint.
try this.
although this will only move the alien in a diagonal direction. You should probably change it to the following for a better experience.
where SCREEN_WIDTH and SCREEN_HEIGHT are the dimensions of your playing field.