Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 6237645
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 24, 20262026-05-24T11:04:04+00:00 2026-05-24T11:04:04+00:00

I am developing a multi-platform game/visualization framework that uses JavaScript for scripting purposes. The

  • 0

I am developing a multi-platform game/visualization framework that uses JavaScript for scripting purposes. The current Flash-based implementation, intended for use in browsers, injects framework-level scripts into the host page and executes the game scripts in that environment, marshaling calls/objects in and out of the SWF object as necessary.

This solution is working nicely and will allow alternate native (out-of-browser) framework implementations to use a dedicated JS engine (such as V8) as the scripting environment and run the scripts unaltered.

The framework uses a custom hierarchical document object model, used declaratively in XML. I’d now like to extend the model to allow runtime modification of the hierarchy. Rather than designing a new solution from scratch for tree operations and event binding, I’m looking into implementing or harnessing jQuery for this purpose.

For those of you familiar with behind-the-scenes jQuery, how extensible is it when it comes to working with alternate object models? Is it baked onto the HTML DOM, or can I wiggle my way into its internals and add support for my DOM?

Thanks for any insights.

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-24T11:04:06+00:00Added an answer on May 24, 2026 at 11:04 am

    jQuery (being built on Javascript) is built around the W3C’s DOM (which presents itself as an extension built into the implementation of ECMAScript). The API for this is governed by the W3C’s DOM specification. Web Browsers implement support for the DOM by exposing the API to their specific Javascript host, be it Chakra, V8, Tracemonkey etc.

    From what I can see, if you can implement (or partially implement) the DOM specification which Javascript and jQuery (and other frameworks) respond to, there should be no reason why jQuery cannot be used in the way you want.

    That seems like a lot of work though…

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

im developing a multi-player card game that needs the clients to communicate with each
I'm developing a CodeIgniter based site that will be very multi language heavy. Plan
I am developing a multi-platform application and in one component I have a class
I am working in scientific computing and developing a petsc-based application for a multi-cpu-system.
We're developing a server system in Scala + Akka for a game that will
i'm developing a multi-platform C++ fuzzing application. The app spawns a child process and
I am developing a multi player game app for the android. One of the
I'm developing an app that needs a real boost from multi-threading features like NSOperation
I'm testing a multi-user Android APK that I'm developing. For my test requirements I
I am developing a multi-threading application, which is deadlocking. I am using Visual C++

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.