I am developing a simulator. I have chosen QT for the GUI. My project involves a lot of manipulation of data and I use QT just to plot my results.
My code structure is such that my main function contains a global object of my data, an object of the QT GUI and other objects for manipulating this data. I need to modify this data at every 30 ms. I have also attached a simplified version of my main file.
My problem is that I cannot call functions of my other objects (other than the GUI) before exiting the QT object. I have implemented timers in QT in isolation which plots the new data and works fine. All I want to do is call my ai and phySim object at a particular time interval independant of the QT object. I want these three objects to be completely independent.
world* _world;
int main(int argc, char *args[])
{
_world = new world();
gui *GUI; ///QT object
ai *AI;//object to manipulate data
phySim *sim;//object to manipulate data
/////////////////////////////////// this gets executed only when i close the QT gui
AI = new ai(_world);
AI->doSomething();
sim = new phySim(_world);
sim->updateWorld();
//////////////////////////////////////////////////////////////////////////////
QApplication app(argc,args);
GUI = new gui(_world);
GUI->show();
return app.exec();
}
Maybe you should try not not run the
app.exec(), but instead create a custom (almost) infinite loop, callprocessEvents()within that loop and yourupdateWorld()plus a wait of 30ms (or a little less, due to the function execution will take some ms). Drawing is then part of Qt (you should pass the instance of your simulator and add a render method (maybe best in pure OpenGL, as this can be passed through the Qt layer via a QGLWidget). Call that method withinpaint()or respectivlypaintGL()for QGLWidget I hope this helps (a little), you should read QGLWidget docNote: You will have to write some wrappers in form of signals, calling your simulationObj methods, otherwise no UI interaction will be possible within Qt.