Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • Home
  • SEARCH
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 6991109
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 27, 20262026-05-27T19:27:01+00:00 2026-05-27T19:27:01+00:00

I am developing a small game with Java and all my files are bundled

  • 0

I am developing a small game with Java and all my files are bundled within a folder called data and my application reads them. However, I want to pack these files into a single file, .pak, .zip, etc and use it when distrubiting. My game is planned to work for different packages, so having a single file instead of a folder containing many files are more preferabble. I have looked into Zip compressing/decompressing, but I just want to create a virtual file system to read them, no compression or protection is needed.

What do you propose? Is there any virtualization library available? It is also important for my packages to be created easily.

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-27T19:27:02+00:00Added an answer on May 27, 2026 at 7:27 pm

    I would put your data files in the same directories as your classes and then you can read them using the classpath (i.e., Class.getResourceAsStream()), this way you can package up your application including all of the data into a single Jar file.

    If you are using Maven, you would put it in the resources section.

    If you wish to distribute them separately then you can do essentially the same thing, just distribute your application in two Jar files, one for the code and one for the data. Put them both on the classpath and you can access your data through the means I just described. You can then release and build the data portion of your application separately.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I am developing a small application which lists the contents from files of a
I'm developing a small game in Java and I have run into a problem
I've been developing a small card game which is called Tarneeb. The game itself
I am developing a small game (in Java) for a coursework and the extension
I'm developing a small 2D game engine in Java, after playing around with my
I'm currently developing a small indie game for the Android framework, however in order
I am developing a small game in Java and I am shipping it as
I'm currently developing a small OpenGL game for the Android platform and I wonder
Right now I'm developing a small canvas oriented 2D graphics engine for a game,
I'm developing a small utility application that needs to detect whether another one has

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.