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Home/ Questions/Q 8938243
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Editorial Team
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Editorial Team
Asked: June 15, 20262026-06-15T10:34:53+00:00 2026-06-15T10:34:53+00:00

I am developing a unity app, in which i call webservice for image url

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I am developing a unity app, in which i call webservice for image url and after getting those url, i call one by one url for image downloading and store those images onto disks, and after in some point i read those images from disks and show as texture, but i am getting problem in reading images. It show me Question mark on texture and when i dig more to find out problem i got that i am getting zero of image using http://www.size and text also nil using http://www.text. I am doing following for reading and writing images.
Writing

if(wwwMarker.isDone)
File.WriteAllBytes(Application.persistentDataPath + "/"+ data.markerName + ".jpg", wwwMarker.bytes);

Reading

//fileurl is string which contain path of file 
fileUrl = (Application.persistentDataPath + "/"+ markerDataObject.markerName + ".jpg");
if(System.IO.File.Exists(fileUrl))
if(www.isDone)
video.mIconPlane.renderer.material.mainTexture = imageToLoadPath.texture;

But when i read this code and show render image on texture it show me Question mark image, but when i load images from assets it works perfectly fine. Please help me that where i am doing wrong. I am nee bee in unity so thats why doing silly mistakes. This will be great for me. Thanks in advance.

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  1. Editorial Team
    Editorial Team
    2026-06-15T10:34:54+00:00Added an answer on June 15, 2026 at 10:34 am

    Note, that unity’s WWW can only dowload and save as textures JPG and PNG images. If you will try to download an image of any other format, you will get a red “?” image as result.

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