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Home/ Questions/Q 8855721
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Editorial Team
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Editorial Team
Asked: June 14, 20262026-06-14T14:12:04+00:00 2026-06-14T14:12:04+00:00

I am developing a windows application to render a scene using OpenGL. my application

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I am developing a windows application to render a scene using OpenGL. my application is of that type with

int WINAPI  WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nShowCmd)

and I am calling opengl rendering functions somewhere down in the program.
I struggle a lot to render my openGL scene inside a frame in application but I had so much pain to change my WinMain application into a form like GUI application. I know how people do it regularly but my program has different structure and it uses different camera classes and so on, so that you cannot simply use glut like structure.I even used QT but there the problem was that my libraries uses MultiByteCharacterSet and Qt uses unicode by default and got problems.

at the end I decided to not change my program to one that have GUI and continue with just a window in full screen (like game) or windowed without buttons or menus (i even tried MFC).

but now i need to get some text input from the user, lets say I want to get a name for a “file” that i am going to save. i dont have a window or text box for this and I dont have Console window already.
how it is possible to do that ? is it possible to use console ? (this is window application, but I saw some apps that although they are rendering into a window they have also console window).
or how can I just have a text box for input that pop up when user hit R (record) button on the keyboard.any help ?

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  1. Editorial Team
    Editorial Team
    2026-06-14T14:12:05+00:00Added an answer on June 14, 2026 at 2:12 pm

    You can use common dialogs for input, for example the Save As dialog.

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