Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • Home
  • SEARCH
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 8071193
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: June 5, 20262026-06-05T13:38:10+00:00 2026-06-05T13:38:10+00:00

I am developing an app that have to stream live audio (from a m3u

  • 0

I am developing an app that have to stream live audio (from a m3u distant file) and I am looking for a way to check if the live-stream is “On air” or “Off air”. The audio player uses AVPlayer.

I made my homeworks, but did’nt find anything on that subject…

Thanks a lot…

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-06-05T13:38:16+00:00Added an answer on June 5, 2026 at 1:38 pm

    When you are using a AVPlayer and AVPlayerItem, add observers like this method below:

    -(void) addMediaObservers {
        [_playerItem addObserver:self forKeyPath:@"player_buffer_empty" options:0 context:@"player_buffer_empty"];
        [_playerItem addObserver:self forKeyPath:@"item_status" options:0 context:@"item_status"];
    
        [_player addObserver:self forKeyPath:@"player_status" options:0 context:@"player_status"];
    }
    

    Please don’t forget to remove these observers when stops the streaming, or in the dealloc method.

    - (void)stop
    {
        [_playerItem removeObserver:self forKeyPath:@"player_buffer_empty"];
        [_playerItem removeObserver:self forKeyPath:@"item_status"];
        [_player removeObserver:self forKeyPath:@"player_status"];
    }
    

    At the methods below you will manage the audio streaming:

    - (void)observeValueForKeyPath:(NSString *)keyPath
                      ofObject:(id)object
                        change:(NSDictionary *)change
                       context:(void *)context
    {
        if (context && ([context isEqualToString:@"item_status"] || [context isEqualToString:@"player_status"] || [context isEqualToString:@"player_buffer_empty"]))
        {
            [self checkStatus];
        }
    }
    
    - (void)checkStatus
    {
        AVPlayerItemStatus ps = _playerItem && _playerItem.status ? _playerItem.status : AVPlayerItemStatusUnknown;
        AVPlayerStatus s = _player && _player.status ? _player.status : AVPlayerStatusUnknown;
    
        BOOL isReady = ps == AVPlayerItemStatusReadyToPlay && s == AVPlayerStatusReadyToPlay;
    
        if (_isPlaying) {
            if (!_isLoading && _player && _playerItem && _playerItem.playbackBufferEmpty) {
                _isLoading = YES;
                [self performSelector:@selector(unpause) withObject:nil afterDelay:20];
            }
            if (!isReady)
                [self stop];
        } else {
            if (isReady)
                [self play];
        }
    }
    

    All the variables used in the methods not declared in the scope of the method are global.
    I hope this helps!

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I have been developing an app that supports streaming video and audio, among other
I'm developing a app that have a Listview , and the items from list
I started developing an android app that have to interact with MMS attachements, in
I have an app that I am developing in Visual Studio 2008, but the
I have a winforms (VB 2008) based app that I'm developing and I want
I am developing an plugin for OsiriX . In that app i have 3-4
Good evening, In my app that I'm currently developing, I have a class that
I am developing native iPhone app. I have one requirement that, there are 5
We're developing a Canvas app that will have a tab when implemented on the
We are developing a web app that will have a pretty complex user and

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.