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Home/ Questions/Q 8786441
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Editorial Team
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Editorial Team
Asked: June 13, 20262026-06-13T21:37:43+00:00 2026-06-13T21:37:43+00:00

I am developing an app which is a multiuser game. My app is to

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I am developing an app which is a multiuser game. My app is to be run on the browser. So here my unity file talks to the database through the SFS server. This is the typical architecture that my application follows. My current app size is about 47MB.

Now I am trying to upload the app to the Google App Engine. I made a few smaller (in size) demos and tried uploading them and they worked fine. But just realized that my current app does not upload as it exceeds the 32MB quota. Is there a way to still make my file work (other than reducing the file size)?

Also, will the mentioned architecture (Unity-SFS-MySQL) work fine on GAE?

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  1. Editorial Team
    Editorial Team
    2026-06-13T21:37:44+00:00Added an answer on June 13, 2026 at 9:37 pm

    It seems that you hit the maximum deployment limit of 32MB per file (total is 1GB). See deployment quotas.

    Do you have a file in your project that is bigger than 32MB? Can you split it in smaller files? If not, than you might need to upload your file to blobstore and serve it from there.

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