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Editorial Team
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Editorial Team
Asked: May 24, 20262026-05-24T18:42:02+00:00 2026-05-24T18:42:02+00:00

I am developing an iPhone app in which I need to provide the facility

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I am developing an iPhone app in which I need to provide the facility to the user where he/she will be able to select audio files saved on the device and will be able to play them in my application.Please give me right direction to proceed.
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  1. Editorial Team
    Editorial Team
    2026-05-24T18:42:02+00:00Added an answer on May 24, 2026 at 6:42 pm

    you’ll have to use MPMediaPickerControllerDelegate for this.

      //in your .h file include the MPMediaPickerControllerDelegate
      //in your .m file
      - (IBAction) showMediaFilesPressed : (id) sender 
      {
         MPMediaPickerController *picker =
         [[MPMediaPickerController alloc] initWithMediaTypes: MPMediaTypeAnyAudio];
    
         picker.delegate                    = self;
         picker.allowsPickingMultipleItems  = NO;
         picker.prompt                      = NSLocalizedString(@"AddSongsPrompt", @"Prompt to user to choose some songs to play");
    
    
    
         [[UIApplication sharedApplication] setStatusBarStyle: UIStatusBarStyleDefault animated:YES];
    
         [self presentModalViewController: picker animated: YES];
         [picker release];
    
     }
    

    This will give you the all the media files listed on your device. And to play those files you may write the code for that in its delegate method.

      - (void)mediaPicker: (MPMediaPickerController *)mediaPicker didPickMediaItems:(MPMediaItemCollection *)mediaItemCollection
      {
              //play your file here
      }
    

    This article might help you more. http://oleb.net/blog/2009/07/the-music-player-framework-in-the-iphone-sdk/

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