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Home/ Questions/Q 341057
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Editorial Team
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Editorial Team
Asked: May 12, 20262026-05-12T10:40:26+00:00 2026-05-12T10:40:26+00:00

I am developing GL paint application. To paint any object, I am using UIView

  • 0

I am developing GL paint application.

To paint any object, I am using UIView that implemented.

Starting paint method :

- (void)viewDidLoad {
    ....
    [NSThread detachNewThreadSelector:@selector(paintingObjects) 
                             toTarget:self
                           withObject:nil];
}

- (void)paintingObjects {
    while(1) {
        [NSThread sleepForTimeInterval:2];
        NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
        ImplementedView *tmp = [self view];
        [tmp draw];
        [pool drain];
    }
}

But it is not working (doesn’t paint object).

What is wrong here ?

Please help me guys.

Thanks in advance.

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-12T10:40:26+00:00Added an answer on May 12, 2026 at 10:40 am

    All user-interface classes are not thread-safe and must be called from the main thread:

    - (void)paintingObjects {
        while(1) {
            [NSThread sleepForTimeInterval:2];
            NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
            ImplementedView *tmp = [self view];
            [tmp performSelectorOnMainThread:@selector(draw) withObject:nil waitUntilDone:YES];
            [pool drain];
        }
    }
    

    In this case, you would likely be better off using NSTimer.

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