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Home/ Questions/Q 8553163
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Editorial Team
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Editorial Team
Asked: June 11, 20262026-06-11T14:35:22+00:00 2026-06-11T14:35:22+00:00

I am developing paint application in iOS using openGL. Each time i switch the

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I am developing paint application in iOS using openGL. Each time i switch the page I save drawing as a .png.When I come back I draw that saved image using texture by making it as power of 2. Now at the time of undo/Redo I clear whole framebuffer and Redraw all (.png+remaining stuff).In this case my performance decrease as I draw each time a large texture image.

Is there any way to solve this problem.

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  1. Editorial Team
    Editorial Team
    2026-06-11T14:35:23+00:00Added an answer on June 11, 2026 at 2:35 pm

    I suggest you don’t save anything to permanent storage unless the application is terminated.

    Also, use texture no larger that 1024 x 1024.

    Moreover, avoid using .png if you are not taking advantage of the transparency. .jpg are way smaller in size.

    That should improve your performance dramatically.

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