I am developing some scientific software for my university. It is being written in C++ on Windows (VS2008). The algorithm must calculate some values for a large number of matrix pairs, that is, at the core resides a loop iterating over the matrices, collecting some data, e.g.:
sumA = sumAsq = sumB = sumBsq = diffsum = diffsumsq = return = 0;
for (int y=0; y < height; ++y)
{
for (int x=0; x < width; ++x)
{
valA = matrixA(x,y);
valB = matrixB(x,y);
sumA+=valA;
sumAsq+=valA*valA;
sumB+=valB;
sumBsq+=valB*valB;
diffsum+=valA-valB;
diffsumsq+=(valA-valB)*(valA-valB);
}
}
return = sumA + sumB / sumAsq + sumBsq * diffsum * diffsumsq
This routine is executed millions of times for different matrixA, matrixB pairs. My problem is that this program is extremely slow, compiled in Release mode with all optimizations activated. Using the “pause-when-busy-and-inspect” debugger technique, I established that the program sits inside this loop virtually every time, even though, as you might expect, this routine is surrounded by a whole bunch of conditions and control branches. What puzzles me the most is that during its execution on a dual-processor Xeon-based system, the program utilizes one of the 4 cores (no surprise, it is single-threaded for now) but only up to about 25% of its limit, and with relatively large oscillations, where I would expect steady, 100% load until the program terminates.
The current version is actually a rewrite, created with optimizing the performance in mind. I was devastated when I found out it’s actually slower than the original. The previous version used Boost matrices, which I replaced by OpenCV matrices, after having established them to be over 10 times faster in comparing the execution time of multiplying two 1000×100 matrices. I access the matrix by manually dereferencing a raw pointer to its data which I hoped would gain me some performance. I made the calculation routine a multi-line #define macro to enforce its inlining and to avoid function calls and returns. I improved the math behind the calculations so that the final value is calculated in a single pass through the matrices (the old version requires two passes). I expected to get huge gains and yet the opposite is true. I’m nowhere near my old program’s efficiency, not to mention commercial software for the particular application.
I was wondering if it perhaps had something to do with the matrix data being 8-bit chars, I once saw that access to floats was actually slower than to doubles in my old program, perhaps chars are even slower since the processor retrieves data in 32-bit chunks (this Xeon probably grabs even 64bits). I also considered turning the matrices into vectors to avoid a loop-inside-loop construct, as well as some form of vectorization, like for example calculating the data for 4 (less? more?) consecutive matrix cells on a single loop iteration. Any other ideas please?
EDIT: actual code in the new, OpenCV based version:
const char *Aptr, *Bptr;
double sumA = 0, sumB = 0, sumAsq = 0, sumBsq = 0, diffsum = 0, diffsumsq = 0;
char Aval, Bval;
for (int y=0; y < height; ++y)
{
Aptr = (char*)(AMatrix.imageData + AMatrix.widthStep * y);
Bptr = (char*)(BMatrix.imageData + BMatrix.widthStep * y);
for (int x=0; x < width; ++x)
{
Aval = Aptr[x];
Bval = Bptr[x];
sumA+=Aval;
sumB+=Bval;
sumAsq+=Aval*Aval;
sumBsq+=Bval*Bval;
diffsum+=Aval-Bval;
diffsumsq+=(Aval-Bval)*(Aval-Bval);
}
}
If you use the “pause” technique, it should tell you more than just that you’re in that loop. It should tell you where in the loop.
Never guess when you can just find out. That said, here’s my guess 🙂 You are doing all the summing in floating-point variables, but getting the original numbers as integer characters, right? Then you can expect the conversion from int to double to take some time, and if so you will see your pauses happening in those instructions a good part of the time. So basically I’m wondering why you don’t do it all in integer arithmetic.
You say the utilization never goes over 25%. Could that be because it’s only using one of the 4 cores?
You say the utilization often drops below 25%. That suggests maybe the thread is blocking to do file I/O. If so, your pauses should catch it in the act and confirm it. If so, you might be able to speed up the I/O by using larger blocks, or possibly doing open/close less often. Note that improvements to your inner loop will shrink the amount of time spent in that loop, but it will not shrink the time spent in I/O, so the percent of time in I/O will increase (causing an apparent decrease in utilization), until you also shrink that.
Utilization is actually not a very useful number. It’s only really an indicator of the CPU/IO split, and doesn’t tell you at all if you are doing too much of either of those.
As @renick said, get rid of the address calculations. You should be able to step through this loop at the assembly-language level and see it doing nothing more than you would do if you put on your “guru” hat and wrote the assembly yourself.
In any case, vectorizing could be a big win.