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Home/ Questions/Q 6006953
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Editorial Team
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Editorial Team
Asked: May 23, 20262026-05-23T01:36:47+00:00 2026-05-23T01:36:47+00:00

I am developing some utilities to control threading for a game server and am

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I am developing some utilities to control threading for a game server and am experimenting with using an IDisposable “token” so that I can use code like this:

using(SyncToken playerListLock = Area.ReadPlayerList())
{
    //some stuff with the player list here
}

The idea being that I acquire a read lock on the list of players in an area and it is automatically unlocked when it goes out of scope with the using block. So far this is all implemented and working, but I am worried about the timing of the call to Dispose().

Does the SyncLock variable simply get marked for disposal when the program leaves the using block and then get cleaned up by the Garbage Collector at some point later, or does the current thread execute the Dispose() method as a part of leaving the using block?

This pattern is basically RAII, where a lock is the resource being allocated. An example of this pattern (ie, using an IDisposable “token”) has also been used by Jon Skeet in his MiscUtils here

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-23T01:36:48+00:00Added an answer on May 23, 2026 at 1:36 am

    It’s cleaned up immediately after the using scope exits.

    In effect, this

    using(SyncToken playerListLock = Area.ReadPlayerList())
    {
        //some stuff with the player list here
    }
    

    is syntactic sugar for

    IDisposable playerListLock;
    try {
        playerListLock = Area.ReadPlayerList();
    }
    finally {
        if (playerListLock != null) playerListLock.Dispose();
    }
    

    The very purpose of using is to enable RAII-like functionality in C#, which doesn’t feature deterministic destruction.

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