I am developing zoo simulator project. It contains three thing types to draw: a map, animal environments and the animals themselves. The map is too big to fit on screen, player needs to move screen to see other parts of it. I am using a timer to draw. On its tick, it calls Invalidate() for the form being drawing on. In ZooForm_Paint method, I first draw every thing in the map on mapBuffer Bitmap. Since mapBuffer is too big to fit on screen, I draw (on screen) the part of mapBuffer the player is where.
Unfortunately, it seems that drawing everything in the map (although it may not be viewed) on mapBuffer slows the game. Can I draw my evironments and animals without need to draw entire map first?
How?
My code:
public void DrawGame(Graphics g, ref Point locationOnMap)
{
this.drawBufferMap();
this.drawMapLocation(g, ref locationOnMap);
}
private void drawBufferMap()
{
Bitmap buffer = new Bitmap(this.map.Size.Width, this.map.Size.Height);
using (Graphics graphics = Graphics.FromImage(buffer))
{
graphics.DrawImageUnscaled(this.map.Picture, new Point()); // draw entire map
foreach (var item in this.zoo.Environments) // draw all env.
{
graphics.DrawImageUnscaled(item.Picture, item.Bounds.Location);
}
foreach (var item in this.zoo.ILocatables) // draw all ILocatables
{
graphics.DrawImageUnscaled(item.Picture, item.Location);
}
}
if (this.mapBuffer != null)
{
this.mapBuffer.Dispose();
}
this.mapBuffer = buffer;
}
private void drawMapLocation(Graphics g, ref Point location)
{
g.DrawImage(this.mapBuffer, new Rectangle(0, 0, viewSize.Width, viewSize.Height),
new Rectangle(location.X, location.Y, viewSize.Width, viewSize.Height), GraphicsUnit.Pixel);
}
I don’t think you are going to get any easy solutions. I can offer a few tips and opinions:
BitMapevery time you paint the screen. This is definitely not a good idea, as large bitmaps are absolutely huge in terms of memory. What you probably want to do is create one when your game loads, and then simply clear it and repaint it at every frame. I think this is probably one of the bigger performance issues you have.Hope this helps a bit.