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Home/ Questions/Q 8866751
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Editorial Team
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Editorial Team
Asked: June 14, 20262026-06-14T16:52:16+00:00 2026-06-14T16:52:16+00:00

I am displaying some objects on my page using THREE.js. I am able to

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I am displaying some objects on my page using THREE.js. I am able to click objects but I noticed that no matter which object I click, the intersects[0].object.position always returns x=0, y=0, z=0, while the actual positions of the objects are no doubt different.

Can you review the following code and comment what am I doing wrong?

function onDocumentMouseDown(event) {
  event.preventDefault();
  var vector = new THREE.Vector3((event.clientX / window.innerWidth)*2-1, -(event.clientY / window.innerHeight)*2+1, 0.5);
  projector.unprojectVector(vector, camera);
  var ray = new THREE.Ray(camera.position, vector.subSelf(camera.position).normalize());
  var intersects = ray.intersectObjects(teeth, true);
  if (intersects.length > 0) {
    //not working
    camera.position.x=intersects[0].object.position.x;
    //not working
    camera.position.y=intersects[0].object.postion.y;
    //working
    intersects[0].object.material.color.setHex(Math.random()*0xffffff);
  }
}
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  1. Editorial Team
    Editorial Team
    2026-06-14T16:52:17+00:00Added an answer on June 14, 2026 at 4:52 pm

    the objects position: intersects[0].object.position

    the intersect position: intersects[0].position

    function onDocumentMouseDown(event) {
      event.preventDefault();
      var vector = new THREE.Vector3((event.clientX / window.innerWidth)*2-1, -(event.clientY / window.innerHeight)*2+1, 0.5);
      projector.unprojectVector(vector, camera);
      var ray = new THREE.Ray(camera.position, vector.subSelf(camera.position).normalize());
      var intersects = ray.intersectObjects(teeth, true);
      if (intersects.length > 0) {
        //not working
        camera.position.x=intersects[0].point.x;
        //not working
        camera.position.y=intersects[0].point.y;
        //working
        intersects[0].object.material.color.setHex(Math.random()*0xffffff);
      }
    }
    
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