I am doing a very simple stuff, my goal is to move one skeleton based on the position of the other skeleton, for this i am based myself on a HipCenter position.
(This algoritm could be wrong, this question is about a exception ocurring in the foreach loop)
Here is my actual code:
public static Skeleton MoveTo(this Skeleton skOrigin, Skeleton skDestiny)
{
Skeleton skReturn = skOrigin; // just making a copy
// find the factor to move, based on the HipCenter.
float whatToMultiplyX = skOrigin.Joints[JointType.HipCenter].Position.X / skDestiny.Joints[JointType.HipCenter].Position.X;
float whatToMultiplyY = skOrigin.Joints[JointType.HipCenter].Position.Y / skDestiny.Joints[JointType.HipCenter].Position.Y;
float whatToMultiplyZ = skOrigin.Joints[JointType.HipCenter].Position.Z / skDestiny.Joints[JointType.HipCenter].Position.Z;
SkeletonPoint movedPosition = new SkeletonPoint();
Joint movedJoint = new Joint();
foreach (JointType item in Enum.GetValues(typeof(JointType)))
{
// Updating the position
movedPosition.X = skOrigin.Joints[item].Position.X * whatToMultiplyX;
movedPosition.Y = skOrigin.Joints[item].Position.Y * whatToMultiplyY;
movedPosition.Z = skOrigin.Joints[item].Position.Z * whatToMultiplyZ;
// Setting the updated position to the skeleton that will be returned.
movedJoint.Position = movedPosition;
skReturn.Joints[item] = movedJoint;
}
return skReturn;
}
Using F10 to debug everything works fine ultin the second pass in te foreach loop.
When i am passing for the second time in the foreach i get a exception on this line
skReturn.Joints[item] = movedJoint;
The exception says:
JointType index value must match Joint.JointType
But the value is actualy the Spine.
Whats wrong?
Solved, here is the solution
This will work.