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Editorial Team
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Editorial Team
Asked: May 26, 20262026-05-26T10:08:14+00:00 2026-05-26T10:08:14+00:00

I am doing pathfinding on a 2D grid. I need to calculate distance as

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I am doing pathfinding on a 2D grid.

I need to calculate distance as one of my heuristics.

Furthermore I need to return the closest spot if the full path is not found.

Calculating the exact distance to a double precision seems like unnecessary overhead. Is there any fast approximation I can use, which will still be accurate enough to meet my needs? (within rounding accuracy of 1)

By the way, path lengths are typically only around 5-30 nodes, so using a more accurate function at the end wouldn’t be worth it.

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  1. Editorial Team
    Editorial Team
    2026-05-26T10:08:15+00:00Added an answer on May 26, 2026 at 10:08 am

    I need to return the closest spot if the full path is not found.

    In this case you could skip the square root operation in the distance calculation, i.e. compare squared distances using just dy * dy + dx * dx.

    This works since a2 < b2 if and only if a < b for two arbitrary distances a and b.

    In a 2D grid this would be implemented purely with integers.

    If you need non-integer values, I’d probably go with doubles until that proves to be a bottleneck.

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