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Editorial Team
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Editorial Team
Asked: May 28, 20262026-05-28T01:50:12+00:00 2026-05-28T01:50:12+00:00

I am drawing a circle using cocos2d, I set alpha to 0 using glColor4ub,

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I am drawing a circle using cocos2d, I set alpha to 0 using glColor4ub, the drawing turned into transparent, I can see a ccsprite in a layer below, that’s expected.

But my question is why the drawing didn’t turn into complete transparent since I set the alpha to 0 so that I cannot see the drawing but only the ccsprite below ?

If i am doing wrong , how should I fix it ?

- (void ) draw
{
    glLineWidth(20);
    glColor4ub(0, 255, 255, 0); //here I set alpha to 0
    ccDrawCircle( ccp(100,100), 50, 0, 50, YES);
}

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  1. Editorial Team
    Editorial Team
    2026-05-28T01:50:13+00:00Added an answer on May 28, 2026 at 1:50 am

    I not sure why the circle is not completely transparent but I’ve had problems trying to use glColor4ub() when making cocos2d drawing calls. I would recommend replacing the
    glColor4ub(0, 255, 255, 0);
    with
    ccDrawColor4B(0, 255, 255, 0);
    and that should fix your problem and get the circle to be completely transparent.

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