Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 6916747
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 27, 20262026-05-27T09:38:33+00:00 2026-05-27T09:38:33+00:00

I am drawing a scene (Direct3D) with some objects, and at the end, I

  • 0

I am drawing a scene (Direct3D) with some objects, and at the end, I want to draw another object (the red teapot) which will be in front of all the other objects.
Here is a screenshot: screenshot

I used ‘RenderState.ZBufferFunction = Compare.NotEqual’ to do that but this has as a result to ruin the red teapot. Is there a way to solve this problem?

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-27T09:38:34+00:00Added an answer on May 27, 2026 at 9:38 am

    One option would be to clear the z-buffer and then render the red teapot. It sounds as if you still need to do depth testing when rendering the teapot (because bits of the teapot need to be tested against other bits of the teapot), but that you want to ignore all the things that have been rendered before. The easiest way to arrange that is to clear the z-buffer after everything else and before the red teapot.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

How can i draw a HUD (Text or Bitmaps) after drawing some 3d stuff
I have the following situation here: I do some drawing on a graphics scene,
I want to redefine the QPainter before drawing earch QGraphicsItem in a QGraphics scene.
I'm writing a simple scene graph to hold some objects so I can control
I'm drawing some lines in cocos2d (using handy ccDrawLine), nothing fancy, but i want
I'm trying to figure out how best to accomplish drawing a scene in an
Drawing a blank on this, and google was not helpful. Want to make a
System.Drawing.Color objects apparently won't serialize with XmlSerializer. What is the best way to xml
I want to bind moving an object to a button press. When I press
I'm drawing lots of semi transparent polygons. My scene is 2D and uses 2f

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.